Ascend the End: Key Takeaways from the Explosive AMA Session You Missed
Crypto insiders spilled the beans—here's what really went down.
AMA sessions are where projects cut through the hype (or add to it). This one? No exception.
The Big Reveals
Protocol upgrades, partnership whispers, and a roadmap that actually looks achievable—for once.
Tokenomics Unpacked
Supply burns, staking rewards, and the usual 'this time it’s different' promises. TradFi bankers scoffed into their lattes.
Community Fireworks
Hard questions. Evasive answers. The decentralized theater we all love.
Bottom line? Another day in crypto—where the only certainty is volatility.
AI as a Game Designer
As Bedov noted, his team has developed a special AI infrastructure that does not compete with large language models (LLMs), but overlaps with existing ones. He said the goal is not to train their own models, but to create game tools that enhance dynamics, atmosphere, and player interaction.
“We’re not in a race to train LLMs and build our own. We don’t have the expertise to do that. But we do create advanced gaming solutions based on existing models,” said the head of the studio.
The key element is the Game Master system, which sets the pace of the game. The developer noted that it is she who makes global decisions: when and where events will occur, what missions will be available and what rewards are assigned. All of this is generated in real time, with the ability to generate visuals and announcements for social networks.
“Imagine the AI deciding that raiders are attacking a certain point in Ascend the End today, creating a narrative, generating an image, setting up a match and sharing that on social media. That’s exactly what we want to build,” Bedov emphasized.
The system is scaled not through a separate AI for each player, but through centralized control. This avoids technical overload and preserves the integral logic in the game world. The use of LLM is limited, primarily for in-game dialogs.
“To be honest, I’m not a big fan of using AI agents as enemies in the combat system. We use other ML models for that. LLMs are good for conversations with characters — they are there in their place,” Wasiona CEO admitted.
In addition, artificial intelligence also analyzes player behavior, matching the environment and missions to the current dynamics. This creates the feeling of a living world, in which logically connected events occur, not just random generation. According to the head of the studio, this noticeably improves the user experience.
“We use previous matchmaking data to improve the next interaction. The AI doesn’t just tweak the map — it picks up what is worth showing the player next time,” he noted.
Community as a Participant in the Scenario
Bedov argued that Ascend Universe doesn’t just allow players to influence gameplay, but builds the mechanics of involving the community in the development of stories and seasons. NFT and token holders will be able to influence AI behavior, event scenarios, and strategic decisions. It’s part of the decentralization philosophy built into the logic of the Ascend universe.
“I’d like as many community members as possible to be involved in decision making. That will help us as well. That’s what the project is about,” the developer stated.
It’s not about the right to vote in every battle — it’s about the macro level. Users will be able to vote for story directions, influence seasonal missions or the types of enemies encountered in events. This gives a sense of participation in the creation of the world, according to the studio head.
According to him, the Game Master controls the entire Ascend world. The main thing here is to make precise and well-considered decisions. Bedov emphasized that Game Master is not an “LLM for every match”.
The speaker also pointed out that the architecture is built to eliminate overloading. Even with thousands of concurrent matches, Game Master will only manage high-level parameters. This reduces technical complexity and allows the integrity of the world to be maintained.
“We don’t need to scale each session separately. It’s important that Game Master has good logic, not to handle a million requests per second,” Bedov wrote.
Economics, Risks, and Rewards
The Wasiona representative pointed out that the basis of the in-game economy is the ASCEND token, as well as a unique pass system. Players can participate in both standard matches and modes, where the stakes and rewards are significantly higher. These require special access that can be found, purchased or won.
“As with most premium games without a Web3 component, you have to carefully balance how much value to extract from the game itself, and how to keep things fair,” the developer said.
Each pass represents a sort of key to a new stage, and the stages themselves become progressively more difficult and potentially lucrative. Players with high ambitions will have to go to the end, emphasized the head of the studio. However, those who do not want to participate in heavy battles, he said, will still be able to find valuable items, blueprints, exchange them or sell them on the marketplace.
“Skips are like the balls from Dragon Ball Z. You have to collect a certain combination to unlock the next stage. And those who don’t want to take risks can simply sell them to others,” Bedov summarized.
Wasiona CEO paid special attention to events like Glory Run, where players will be able to claim awards of up to $100,000. As the developer noted, such tournaments are planned to be regular. At the same time, the prize distribution system will be tiered: players will be rewarded not only for final victories, but also for their contribution in the process of passing stages.
“Such rewards will be quite frequent. For example, Cambria held a tournament with a million dollar prize. They had enough proceeds to fill the pool,” the speaker wrote.
Security and the Fight Against Cheats
Ascend the End uses a server-authoritative architecture that eliminates basic types of exploits, Bedov said. All important game decisions are made on the server, which blocks client-side interference. Even so, he admitted, threats remain — aimbot, wallhack and other forms of cheats.
“Building a completely SAFE action-shooter is already difficult. And if you add rewards — the complexity triples. But we are doing our best and so far we don’t see any exploits,” Bedov said.
He emphasized that several levels of protection are implemented inside the project:
- account value — players spend time on pumping, and when banned, they lose progress, which reduces the motivation for abuse.
- personalized binding — the team is testing a system where the account will be linked to a real person, and re-registration after a ban will be impossible.
“You won’t get rewards if you haven’t developed a character. Once banned, you’ve lost time. And with an identity, you won’t be able to just start a new account,” expressed the CEO of the company.
In addition, for matches with a large prize pool, the team applies additional measures, including log recording, analysis of player behavior and screencast of sessions. As for smart contracts, the project uses libraries from ChainSafe and Thirdweb. A full stack audit has not yet been completed, but is planned closer to release.
“We haven’t done an audit yet, but we are using verified smart contracts and will definitely do an audit before the final launch,” Bedov summarized.
The winners of the contest are: @yasinskix1, @susan_boylee, @yolandiwisser, @Jasekeee, @viloni777.
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