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How did Eipix start?

HOW WE GOT HERE? Founded in 2005, Eipix entered the gaming industry by working on a number of independent projects of various size and scope, most notably Pyroblazer and Ziro. In 2011 Eipix shifted its focus to developing casual games, more specifically HOPA (hidden object puzzle adventure) games under its new slogan – Creating Worlds.

What happened to Eipix?

We have entered game development business as an indie company and have worked on several indie titles of various sizes. After several solo projects we entered the outsourcing business where we ported and made games for pretty much every platform out there. In 2011 Eipix has been rebranded, and we have stopped providing outsourcing services.

How many HOPA games does Eipix have?

In 2011, Eipix Entertainment went back to developing its own games, having shifted its focus towards casual games, mainly hidden object puzzle adventure (HOPA) titles, published through Big Fish Games. Starting with Final Cut: Death on the Silver Screen Collector's Edition in 2012, Eipix has developed more than 80 HOPA titles.

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