作者:ExVul Security
前言
2025 年 11 月 3 日,Balancer 協議在 Arbitrum、Ethereum 等多條公鏈遭受黑客攻擊,造成 1.2 億美元資產損失,攻擊核心源於精度損失與不變值(Invariant)操控的雙重漏洞。
本次攻擊的關鍵問題出在協議處理小額交易的邏輯上。 當用戶進行小金額交換時,協議會調用_upscaleArray函數,該函數使用muLDOwn進行數值向下舍入。 一旦交易中的餘額與輸入金額同時處於特定舍入邊界(例如 8-9 wei 區間),就會產生明顯的相對精度誤差。
精度誤差傳遞到協議的不變值 D 的計算過程中,導致 D 值被異常縮小。 而 D 值的變動會直接拉低 Balancer 協議中的 BPT(Balancer Pool Token)價格,黑客利用這一被壓低的 BPT 價格,通過預先設計的交易路徑完成套利,最終造成巨額資產損失。
漏洞利用Tx: https://ETHerscan.io/tx/0x6ed07db1a9fe5c0794d44cd36081d6a6df103fab868cdd75d581e3bd23bc9742
資產轉移Tx:
https://etherscan.io/tx/0xd155207261712c35fa3d472ed1e51bfcd816e616dd4f517fa5959836f5b48569
技術分析
攻擊的入口為 Balancer: Vault 合約,對應的入口函數為batchSWap函數,內部調用onSwap做代幣兌換。
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Solidity function onSwap( SwapRequest memory swapRequest, uint256[] memory balances, uint256 indexIn, uint256 indexOut ) external override onlyVault(swapRequest.poolId) returns (uint256) { _beforeSwapJoinExit();
_validateIndexes(indexIn, indexOut, _getTotalTokens()); uint256[] memory scalingFactors = _scalingFactors();
return swapRequest.kind == IVault.SwapKind.GIVEN_IN ? _swapGivenIn(swapRequest, balances, indexIn, indexOut, scalingFactors) : _swapGivenOut(swapRequest, balances, indexIn, indexOut, scalingFactors); }
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從函數參數和限制來看,可以得到幾個信息:
1.攻擊者需要通過 Vault 調用這個函數,無法直接調用。
2.函數內部會調用_scalingFactors()獲取縮放因子進行縮放操作。
3.縮放操作集中在_swapGivenIn或_swapGivenOut中。
攻擊模式分析
在 Balancer 的穩定池模型中,BPT 價格是重要的參考依據,能決定用戶得到多少 BPT 和每個 BPT 得到多少資產。
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Solidity BPT 價格 = D / totalSupply
其中 D = 不變值(Invariant),來自 Curve 的 StableSwap 模型
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在池的交換計算中:
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Solidity // StableMath._calcOutGivenIn function _calcOutGivenIn( uint256 amplificationParameter, uint256[] memory balances, uint256 tokenIndexIn, uint256 tokenIndexOut, uint256 tokenAmountIn, uint256 invariant ) internal pure returns (uint256) { /************************************************************************************************************** // outGivenIn token x for y - polynomial equation to solve// // ay = amount out to calculate// // by = balance token out// // y = by - ay (finalBalanceOut)// // D = invariantDD^(n 1)// // A = amplification coefficienty^2 ( S ----------- D) * y -------------- = 0// // n = number of tokens(A * n^n)A * n^2n * P// // S = sum of final balances but y// // P = product of final balances but y// **************************************************************************************************************/
// Amount out, so we round down overall. balances[tokenIndexIn] = balances[tokenIndexIn].add(tokenAmountIn);
uint256 finalBalanceOut = _getTokenBalanceGivenInvariantAndAllOtherBalances( amplificationParameter, balances, invariant,// 使用舊的D tokenIndexOut );
// No need to use checked arithmetic since `tokenAmountIn` was actually added to the same balance right before // calling `_getTokenBalanceGivenInvariantAndAllOtherBalances` which doesn't alter the balances array. balances[tokenIndexIn] = balances[tokenIndexIn] - tokenAmountIn;
return balances[tokenIndexOut].sub(finalBalanceOut).sub(1); }
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其中充當 BPT 價格基準的部分為不變值 D,也就是操控 BPT 價格需要操控 D。 往下分析 D 的計算過程:
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Solidity // StableMath._calculateInvariant function _calculateInvariant(uint256 amplificationParameter, uint256[] memory balances) internal pure returns (uint256) { /********************************************************************************************** // invariant// // D = invariantD^(n 1)// // A = amplification coefficientAn^n S D = A D n^n -----------// // S = sum of balancesn^n P// // P = product of balances// // n = number of tokens// **********************************************************************************************/
// Always round down, to match Vyper's arithmetic (which always truncates).
uint256 sum = 0; // S in the Curve version uint256 numTokens = balances.length; for (uint256 i = 0; i sum = sum.add(balances[i]); // balances 是縮放後的值 } if (sum == 0) { return 0; }
uint256 prevInvariant; // Dprev in the Curve version uint256 invariant = sum; // D in the Curve version uint256 ampTimesTotal = amplificationParameter * numTokens; // Ann in the Curve version
// 迭代計算 D... // D 的計算影響 balances 的精度 for (uint256 i = 0; i uint256 D_P = invariant;
for (uint256 j = 0; j // (D_P * invariant) / (balances[j] * numTokens) D_P = Math.divDown(Math.mul(D_P, invariant), Math.mul(balances[j], numTokens)); }
prevInvariant = invariant;
invariant = Math.divDown( Math.mul( // (ampTimesTotal * sum) / AMP_PRECISION D_P * numTokens (Math.divDown(Math.mul(ampTimesTotal, sum), _AMP_PRECISION).add(Math.mul(D_P, numTokens))), invariant ), // ((ampTimesTotal - _AMP_PRECISION) * invariant) / _AMP_PRECISION (numTokens 1) * D_P ( Math.divDown(Math.mul((ampTimesTotal - _AMP_PRECISION), invariant), _AMP_PRECISION).add( Math.mul((numTokens 1), D_P) ) ) );
if (invariant > prevInvariant) { if (invariant - prevInvariant return invariant; } } else if (prevInvariant - invariant return invariant; } }
_revert(Errors.STABLE_INVARIANT_DIDNT_CONVERGE); }
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上述代碼中,D 的計算過程依賴縮放後的 balances 數組。也就是說需要有一個操作來改變這些 balances 的精度,導致 D 計算錯誤。
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Solidity // BaseGeneralPool._swapGivenIn function _swapGivenIn( SwapRequest memory swapRequest, uint256[] memory balances, uint256 indexIn, uint256 indexOut, uint256[] memory scalingFactors ) internal virtual returns (uint256) { // Fees are subtracted before scaling, to reduce the complexity of the rounding direction analysis. swapRequest.amount = _subtractSwapFeeAmount(swapRequest.amount);
_upscaleArray(balances, scalingFactors);// 關鍵:放大餘額 swapRequest.amount = _upscale(swapRequest.amount, scalingFactors[indexIn]);
uint256 amountOut = _onSwapGivenIn(swapRequest, balances, indexIn, indexOut);
// amountOut tokens are exiting the Pool, so we round down. return _downscaleDown(amountOut, scalingFactors[indexOut]); }
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縮放操作:
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Solidity // ScalingHelpers.sol function _upscaleArray(uint256[] memory amounts, uint256[] memory scalingFactors) pure { uint256 length = amounts.length; InputHelpers.ensureInputLengthMatch(length, scalingFactors.length);
for (uint256 i = 0; i amounts[i] = FixedPoint.mulDown(amounts[i], scalingFactors[i]); // 向下舍入 } }
// FixedPoint.mulDown function mulDown(uint256 a, uint256 b) internal pure returns (uint256) { uint256 product = a * b; _require(a == 0 || product / a == b, Errors.MUL_OVERFLOW);
return product / ONE; // 向下舍入:直接截斷 }
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如上在通過_upscaleARray時,如果餘額很小(如 8-9 wei),mulDown的向下舍入會導致顯著的精度損失。
攻擊流程詳解
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Plain Text 攻擊者: BPT → cbETH 目標: 使 cbETH 餘額調整到舍入邊界(如末位是 9)
假設初始狀態: cbETH 餘額(原始): ...000000000009 wei (末位是 9)
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Plain Text 攻擊者: wstETH (8 wei) → cbETH
縮放前: cbETH 餘額: ...000000000009 wei wstETH 輸入: 8 wei
執行 _upscaleArray: // cbETH 縮放: 9 * 1e18 / 1e18 = 9 // 但如果實際值是 9.5,由於向下舍入變成 9 scaled_cbETH = floor(9.5) = 9
精度損失: 0.5 / 9.5 = 5.3% 的相對誤差
計算交換: 輸入 (wstETH): 8 wei (縮放後) 餘額 (cbETH): 9 (錯誤,應該是 9.5)
由於 cbETH 被低估,計算出的新余額也會被低估 導致 D 計算錯誤: D_original = f(9.5, ...) D_new = f(9, ...)
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Plain Text 攻擊者: 底層資產 → BPT
此時: D_new = D_original - ΔD BPT 價格 = D_new / totalSupply 攻擊者用較少的底層資產換得相同數量的 BPT 或用相同的底層資產換得更多的 BPT
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如上攻擊者通過 Batch Swap 在一個交易中執行多次兌換:
1.第一次交換:BPT → cbETH(調整餘額)
2.第二次交換:WSTETH (8) → cbETH(觸發精度損失)
3.第三次交換:底層資產 → BPT(獲利)
這些交換都在同一個 batch swap 交易中,共享相同的餘額狀態,但每次交換都會調用_upscaleArray修改 balances 數組。
Callback 機制的缺失
主流程是 Vault 開啟的,是怎麼導致精度損失累積的呢?答案在 balances 數組的傳遞機制中。
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Solidity // Vault 調用 onSwap 時的邏輯 function _processGeneralPoolSwapRequest(IPoolSwapStructs.SwapRequest memory request, IGeneralPool pool) private returns (uint256 amountCalculated) { bytes32 tokenInBalance; bytes32 tokenOutBalance;
// We access both token indexes without checking existence, because we will do it manually immediately after. EnumerableMap.IERC20ToBytes32Map storage poolBalances = _generalPoolsBalances[request.poolId]; uint256 indexIn = poolBalances.unchecked_indexOf(request.tokenIn); uint256 indexOut = poolBalances.unchecked_indexOf(request.tokenOut);
if (indexIn == 0 || indexOut == 0) { // The tokens might not be registered because the Pool itself is not registered. We check this to provide a // more accurate revert reason. _ensureRegisteredPool(request.poolId); _revert(Errors.TOKEN_NOT_REGISTERED); }
// EnumerableMap stores indices *plus one* to use the zero index as a sentinel value - because these are valid, // we can undo this. indexIn -= 1; indexOut -= 1;
uint256 tokenAmount = poolBalances.length(); uint256[] memory currentBalances = new uint256[](tokenAmount);
request.lastChangeBlock = 0; for (uint256 i = 0; i // Because the iteration is bounded by `tokenAmount`, and no tokens are registered or deregistered here, we // know `i` is a valid token index and can use `unchecked_valueAt` to save storage reads. bytes32 balance = poolBalances.unchecked_valueAt(i);
currentBalances[i] = balance.total(); // 從存儲讀取 request.lastChangeBlock = Math.max(request.lastChangeBlock, balance.lastChangeBlock());
if (i == indexIn) { tokenInBalance = balance; } else if (i == indexOut) { tokenOutBalance = balance; } }
// 執行交換 // Perform the swap request callback and compute the new balances for 'token in' and 'token out' after the swap amountCalculated = pool.onSwap(request, currentBalances, indexIn, indexOut); (uint256 amountIn, uint256 amountOut) = _getAmounts(request.kind, request.amount, amountCalculated); tokenInBalance = tokenInBalance.increaseCash(amountIn); tokenOutBalance = tokenOutBalance.decreaseCash(amountOut);
// 更新存儲 // Because no tokens were registered or deregistered between now or when we retrieved the indexes for // 'token in' and 'token out', we can use `unchecked_setAt` to save storage reads. poolBalances.unchecked_setAt(indexIn, tokenInBalance); poolBalances.unchecked_setAt(indexOut, tokenOutBalance); }
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分析如上代碼,雖然在每次調用onSwap時 Vault 都會創建新的currentBalances數組,但在 Batch Swap 中:
1.第一次交換後,餘額被更新(但由於精度損失,更新後的值可能不准確)
2.第二次交換基於第一次的結果繼續計算
3.精度損失累積,最終導致不變值 D 顯著變小
關鍵問題:
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Solidity // BaseGeneralPool._swapGivenIn function _swapGivenIn( SwapRequest memory swapRequest, uint256[] memory balances, uint256 indexIn, uint256 indexOut, uint256[] memory scalingFactors ) internal virtual returns (uint256) { // Fees are subtracted before scaling, to reduce the complexity of the rounding direction analysis. swapRequest.amount = _subtractSwapFeeAmount(swapRequest.amount);
_upscaleArray(balances, scalingFactors); // 原地修改數組 swapRequest.amount = _upscale(swapRequest.amount, scalingFactors[indexIn]);
uint256 amountOut = _onSwapGivenIn(swapRequest, balances, indexIn, indexOut);
// amountOut tokens are exiting the Pool, so we round down. return _downscaleDown(amountOut, scalingFactors[indexOut]); } // 雖然 Vault 每次傳入新數組,但: // 1. 如果餘額很小(8-9 wei),縮放時精度損失大 // 2. 在 Batch Swap 中,後續交換基於已損失精度的餘額繼續計算 // 3. 沒有驗證不變值 D 的變化是否在合理範圍內
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總結
Balancer 的這次攻擊,總結為下面幾個原因:
1. 縮放函數使用向下舍入:_upscaleArray使用mulDown進行縮放,當餘額很小時(如 8-9 wei),會產生顯著的相對精度損失。
2. 不變值計算對精度敏感:不變值 D 的計算依賴縮放後的 balances 數組,精度損失會直接傳遞到 D 的計算中,使 D 變小。
3. 缺少不變值變化驗證:在交換過程中,沒有驗證不變值 D 的變化是否在合理範圍內,導致攻擊者可以反複利用精度損失壓低 BPT 價格。
4. Batch Swap 中的精度損失累積:在同一個 batch swap 中,多次交換的精度損失會累積,最終放大為巨大的財務損失。
這兩個問題精度損失 缺少驗證,結合攻擊者對邊界條件的精心設計,造成了這次損失。