Claynosaurz Leaps From Solana to Sui—New NFTs and Gaming Play Fuel Multi-Chain Ambitions
Solana’s pixel-art dino phenom Claynosaurz just pulled a cross-chain migration—debuting on Sui with fresh NFTs and teasing an upcoming game. Because why settle for one blockchain when you can rug-pull across two?
The expansion taps into Sui’s gaming-focused ecosystem, betting its object-centric model will handle in-game assets better than Solana’s speed-centric approach. Traders are already minting the new collection—because nothing screams ’utility’ like speculative JPEGs on a second network.
With the play-to-earn game still vaporware, this feels like a liquidity grab disguised as ’community growth.’ But hey—in a bull market, even dinosaurs get second moonshots.

This month, Claynosaurz will debut Popkins, a 25,000-character expansion on Sui that introduces a new species into the Clayno universe. Popkins won’t launch via a standard mint. Instead, collectors will purchase themed booster packs containing digital perks like shop discounts and in-game cosmetics.
Each pack includes a chance to catch a Popkin—but it’s not guaranteed.
When you open a pack, the contents will shake loose and there will be either a Popkin in it—meaning you caught one—or otherwise, one of nine collectible species cards.
Later in 2025, Claynosaurz will also roll out its first mobile game for iOS and Android, and eventually the SuiPlay0X1 gaming handheld.
The game promises real-time creature battles and rich world-building, but the blockchain layer will be completely abstracted for casual players, with gameplay designed to appeal to non-Web3 natives users while still integrating Web3 mechanics behind the scenes.
Claynosaurz said the move to Sui is rooted in both technical ambition and community growth, and that the chain will “enable Claynosaurz to craft the most epic and engaging on-chain experience ever” via the combination of storytelling, gameplay, and collectibles.
The full mint mechanics, distribution, and pricing are expected to be revealed soon.
Edited by Andrew Hayward