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Meta Cuts 1,000 Jobs at Reality Labs and Shifts Focus from VR to AI in 2026

Meta Cuts 1,000 Jobs at Reality Labs and Shifts Focus from VR to AI in 2026

Published:
2026-01-24 23:43:01
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Meta, the parent company of Facebook, has laid off 1,000 employees from its Reality Labs division, marking a 10% reduction in its workforce. The cuts primarily affected teams working on Quest VR headsets and Horizon Worlds, Meta's social VR platform. The company is now pivoting its focus toward wearable tech like the Ray-Ban Meta smart glasses and AI initiatives. This strategic shift comes after Reality Labs reported over $70 billion in losses since late 2020. Industry experts suggest this MOVE signals a broader "VR winter," with slower-than-expected growth in the virtual reality market.

What Led to Meta’s Massive Layoffs at Reality Labs?

Last week, Meta announced the dismissal of approximately 1,000 employees from its Reality Labs division, a move that CNBC reports as a 10% workforce reduction. The hardest-hit teams were those developing Quest VR headsets and Horizon Worlds, Meta’s social VR platform. Additionally, the company shut down several internal production studios. This decision reflects Meta’s broader strategy to cut costs and refocus its priorities. Reality Labs, once the crown jewel of Meta’s ambitious metaverse vision, has been a financial black hole, accumulating over $70 billion in losses since late 2020. For context, that’s more than the GDP of some small countries. Ouch.

Why Is Meta Shifting from VR to AI and Wearables?

Meta’s new direction emphasizes wearable technologies, such as its Ray-Ban Meta smart glasses developed with EssilorLuxottica, and AI-driven initiatives. The company has remained tight-lipped about future product releases beyond its initial offerings. This pivot marks a stark departure from Meta’s earlier obsession with virtual reality, which began with its $2 billion acquisition of Oculus in 2014. Back then, CEO Mark Zuckerberg rebranded Facebook as Meta, signaling his commitment to building the metaverse—a network of interconnected digital worlds. But as Jessica Young, an independent creator for Horizon Worlds, put it, "I get why this feels like a VR winter." The numbers don’t lie: the metaverse dream has been expensive, and Reality Labs’ mounting losses forced Meta’s hand.

How Did Meta’s Connect Conference 2025 Highlight This Shift?

Meta’s annual Connect conference in 2025 was a clear indicator of its changing priorities. Traditionally, the event showcased new Quest VR headsets, but this year, there was no VR hardware in sight. Instead, Meta unveiled its $799 Ray-Ban Meta Display glasses, featuring a small integrated screen. Andrew Bosworth, Meta’s CTO, dismissed rumors of a complete retreat from VR, stating, "We’re still investing heavily, but VR is growing slower than we hoped." He emphasized the need for "appropriately sized investments," a diplomatic way of saying, "We’re scaling back." Palmer Luckey, Oculus co-founder, chimed in, noting that Meta still has the "largest VR team by far." But as Young quipped, "If Meta doesn’t release a new headset in the next year or two, it’s going to feel outdated. Honestly, it already does."

Is the VR Market Facing a Reality Check?

Industry analysts agree that the VR market is undergoing a major correction. IDC’s December report highlighted stagnation in the augmented reality sector, which includes VR headsets, mixed-reality devices, and smart glasses. Jitesh Ubrani, an IDC analyst, pointed out that VR headsets remain niche, appealing mostly to hardcore gamers. "The market has spoken," Ubrani said. "People haven’t warmed up to wearing bulky headsets for long periods, despite tech companies’ predictions a decade ago." Andrew Eiche, head of Google-owned VR studio Owlchemy Labs, criticized the industry’s "strategic blunder" of comparing VR adoption to smartphones. He also slammed Meta’s aggressive Horizon Worlds marketing, which he claims stifled third-party developers. "We’re at Meta’s mercy," Eiche said. "When they pull back, we all suffer."

What Does This Mean for the Future of VR?

Meta’s downsizing included axing a program that helped businesses use Quest headsets for employee training. Sean Mann, CEO of startup RP1, argued that Meta missed opportunities by focusing too much on gaming instead of exploring broader VR applications. Meanwhile, Young plans to keep developing for Horizon Worlds, even as Meta rebrands it as a mobile gaming platform akin to Roblox. She admits the VR-centric version had a "special vibe" during the pandemic that might be lost. As for the rest of us? Well, if you’re reading this, you’re already ahead of the curve. Stay tuned for more updates—because in tech, the only constant is change.

Frequently Asked Questions

How many jobs did Meta cut at Reality Labs?

Meta laid off 1,000 employees, roughly 10% of its Reality Labs workforce.

What is Meta focusing on instead of VR?

The company is pivoting to wearable tech (like Ray-Ban Meta smart glasses) and artificial intelligence.

How much has Reality Labs lost since 2020?

Over $70 billion, according to financial disclosures.

Will Meta abandon VR entirely?

No. CTO Andrew Bosworth confirmed continued investments, albeit at a reduced scale.

What was the reaction from VR creators?

Many, like Jessica Young, describe the current climate as a "VR winter," with slowed growth and uncertain futures.

|Square

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